C++, OpenGL, ImGui, EnTT
RNGOEngine is a C++ game engine runtime and editor with ECS, custom made OpenGL RHI Wrapper and RenderPass system.
C++, OpenGL, ImGui, EnTT
Lymbo is a surrealist exploration game with PSX-visuals. For this project I worked on the Dialogue and Quest Systems.
C++, Unreal Engine, Dialogue System, Quest System
The Last Flame is an narrative-driven adventure game set in the arctic of Eryndor. Worked on AI, EventBus and cutscene management, developed reusable Unity Packages.
C#, Unity, Design Patterns, Custom Unity Packages
(he/him)
I’m Oskar Norberg, an Engine & Tools programmer from Stockholm, Sweden. My passion lies in creating tools & software to aid in content creation. With experience in both standalone/desktop C++ along with Unreal Engine and Unity I’m interested in rendering, performance and architecting competent systems with modularity and scalability.
Outside of programming I also enjoy photography, movies and music. My favorite type of photography is architectural and urban photography, some of which you can see on my blog [[not created]]. Despite being a bit forgetful, I’ll never forget to bring my camera along for a trip.