C++, OpenGL, ImGui, EnTT
RNGOEngine is a C++ game engine runtime and editor with ECS, custom made OpenGL RHI Wrapper and RenderPass system.
C++, OpenGL, ImGui, EnTT
Lymbo is a surrealist exploration game with PSX-visuals. For this project I worked on the Dialogue and Quest Systems.
C++, Unreal Engine, Dialogue System, Quest System
The Last Flame is an narrative-driven adventure game set in the arctic of Eryndor. Worked on AI, EventBus and cutscene management, developed reusable Unity Packages.
C#, Unity, Design Patterns, Custom Unity Packages
(he/him)
I’m Oskar Norberg, a Game Programmer from Stockholm, Sweden. My passion lies in creating tools & software to aid in content creation. With professional experience in Unity (.NET/C#) and desktop C++, formal education in Unreal Engine, and personal experience with Godot. I’m interested in custom tooling, performance, and architecting competent systems with modularity and scalability through modern software engineering.
Outside of programming I also enjoy photography, movies, and music. My favorite type of photography is architectural and urban photography, some of which you can see on my blog [[not created]]. Despite being a bit forgetful, I’ll never forget to bring my camera along for a trip.
MAG Interactive
May 2026 - Present
As a Developer Intern on the Crozzle team I contribute to a live-service game while learning the ins and outs of mobile development and cross team collaboration.
Evergreen IT AB
March 2026 - May 2026
Following my Engine Specialization I chose to join the Iterum team at Evergreen IT for my graduation project. Working in a custom in-house engine I got to work closely alongside the animation-team to improve upon and streamline their workflows through implementing a custom Animation Editor.
Futuregames (550 yhp)
September 2024 - December 2026
2.5 year program focused on game programming in Unity .NET and Unreal Engine C++ with a Custom Engine Specialization. Worked alongside cross discipline teams in four game projects using agile project methodology.