RNGOEngine

RNGOEngine is a C++ game engine runtime and editor with ECS, custom made OpenGL RHI Wrapper and RenderPass system.

1 Ongoing

C++, OpenGL, ImGui, EnTT


Lymbo

Lymbo is a surrealist exploration game with PSX-visuals. For this project I worked on the Dialogue and Quest Systems.

9 4 weeks

C++, Unreal Engine, Dialogue System, Quest System


The Last Flame

The Last Flame is an narrative-driven adventure game set in the arctic of Eryndor. Worked on AI, EventBus and cutscene management, developed reusable Unity Packages.

16 4 weeks

C#, Unity, Design Patterns, Custom Unity Packages


Oskar Norberg profile picture

Oskar Norberg

(he/him)

Engine/Tools-Programmer.

I’m Oskar Norberg, an Engine & Tools programmer from Stockholm, Sweden. My passion lies in creating tools & software to aid in content creation. With experience in both standalone/desktop C++ along with Unreal Engine and Unity I’m interested in rendering, performance and architecting competent systems with modularity and scalability.

Outside of programming I also enjoy photography, movies and music. My favorite type of photography is architectural and urban photography, some of which you can see on my blog [[not created]]. Despite being a bit forgetful, I’ll never forget to bring my camera along for a trip.

Languages

  • C++
  • C#
  • Java

Software

  • CMake
  • Unreal Engine
  • Unity
  • Godot
  • Perforce + Git

Libraries

  • EnTT
  • OpenGL
  • ImGui
  • GLFW
Lizard Escape
Unity/C#
First Game Project at Futuregames. Worked on player input, custom A* pathfinding and lizard destruction system.
Vampire Survivors Clone
Unity/C#
Vampire Surivors Clone developed as part of the C# course at Futuregames.
Blood Maiden
UE/C++
Worked on enemy AI, health and event handling/bus systems.
Godot Golf
Godot/GDScript
Solo-project written in GDScript in Godot Engine. Developed as a work-sample for my application to Futuregames.